I understand from my friend Rob Hansen that since Crisis on Infinite Earths was published that DC have needed to repeat the process over again on two further occasions. It was a multiple issue comic book plot-line that attempted to reconcile the timeline and alternate Earth stories, while at the same time removing inconsistencies and confusion. However, I'm reminded about the time when the story "Crisis on Infinite Earths" by DC was released. Retcons really annoys the fan base, but it does look like the tail is wagging the dog at times, as can be seen in these threads.Īmount of Churn & Burn among mech Designs?ĭoes this all sounds a bit like tilting at windmills? One of my contributions to these threads was that of all things the Jihad provides the best agent for an invisible retcon. In this case reconcile the contradictions implicit within the universe, while at the same time not adding things to the BattleTech universe that is seen to be a retcon (retroactive continuity). So perhaps the screaming is all about the horror of losing money?Īll joking aside, we also have the dual problem of CGL trying to square the circle. Want to know how to make a small fortune in gaming? Start with a large one. You can only make money by selling product, and to do that you have to keep and expand your customer base. I wonder how the CGL crew really stop themselves from screaming sometimes? There again what is the bottom line here? Money. Furthermore, people never hesitate to tell you everything they believe with the full force of righteous belief delivered from high. Mind you everything is repeatedly discussed to the point that one begins to lose the will to live. So why even talk about such a pointless thing?įirst to kind of tell everyone that it is pointless, because believe you me, on the CBT forum these issues are discussed all the time. However, I would have to say that since the game is based on giant battling stompy robots that make no real world sense, it is really the equivalent of quibbling over how many angels can stand on the head of a pin. Good old FASA economics lies at the heart of BattleTech, though some of you who might be reading this will probably go huh? FASAnomics describes the phenomena in the BattleTech game where the economic implications of game background decisions really don't make a lot of sense.
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